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FUT Gallery in FC 27: Track Every Set, Earn Tokens and Grade on Your Phone

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FUT Gallery in FC 27: Track Every Set, Earn Tokens and Grade on Your Phone

New to the Gallery? Start with WTF Is FUT Gallery in FC 27? for what it is and what it pays.

EA's FUT Gallery pays out Gallery Tokens for filling sets of players, and the tokens unlock Hall of FUT cards. Your total score across every set also raises your Gallery Level, which pays player picks. The catch is that the Gallery does not exist in the web app at all, so there is no way to plan it from the place you actually do your trading.

FUTGenie adds it. You get every set, the players in it, which of them you have already collected, the grade each set is sitting at, the cheapest way to the next grade, and a way to buy what you are missing. Sets are still graded in the game itself, so FUTGenie also keeps track of what you have graded there and puts every lineup on futgenie.gg for you to follow on your phone.

A card counts once you have owned it

This is the part that makes the whole feature worth using. A card counts as collected the moment you buy it, and it stays collected after you sell it again. It does not even need to reach your club: list it straight back from Unassigned and it still counts.

So the real cost of a set is not the price of the cards. It is the 5% EA takes when you sell them back. Buy a 1,000 coin card, sell it for 1,000, and the set has cost you 50 coins. FUTGenie can do the selling for you as it buys: see What happens after buying below.

Opening the Gallery

The Gallery tile sits on your Home hub, next to FC Hub and SBC.

The Gallery tile on the FC 27 home hub

Along the top is a row of tabs:

  • Overview: your whole Gallery at a glance, your goal and what is ready to grade. The Gallery opens here.
  • Earn tokens: the cheapest way to each set's next tokens.
  • Best buys: the single cards that add the most to your Gallery Score for your coins.
  • Best sets: for each set, the cheapest few cards that add the most to it.
  • The sets themselves, grouped the way EA groups them: by league pair (Premier League / Barclays WSL, LALIGA EA SPORTS / Liga F Moeve and so on), then Leagues for the league-wide sets and Rarities for Heroes, TOTW, POTM, Season 1, Squad Foundations, Holographics and the Starter Set.

There are more tabs than fit across most screens. When there are, an arrow at the end of the row shows it, and tapping it (or scrolling over the row with a mouse wheel) brings the rest into view.

Under the tabs, every screen shares the same status line:

  • Last sync says when FUTGenie last checked your sets. When cards you have picked up since then have changed some of them, a Sync N changed button appears to bring just those sets up to date.
  • Check club reads the cards in your club for new ones and for First Owner, and updates your sets' scores. It does no market searches. The badge beside it counts the cards known to be First Owner. Cards you earned outside the web app since you opened it need a page refresh or a Sync all first.
  • Hide sets without enough players hides the sets that cannot be completed yet because not enough eligible players are out. Sets you have already filled stay.

Sync all

Opening 128 sets by hand is nobody's idea of an evening. Sync all walks them for you and fills everything in: the set grid, the Overview, Earn tokens, Best buys and Best sets all come from it.

The Sync all confirmation, showing how many sets will be checked and how long it takes

It is deliberately unhurried. Each set is checked on its own with a pause in between, the same way the mass bid tools work, which is why a full run takes a few minutes rather than seconds. The dialog tells you how many sets it will check and roughly how long before you start, names any set it leaves for you to open by hand (Holographics, which is loaded a card at a time), and you can stop at any point without losing what it has already done.

Run it again later and it skips anything checked in the last six hours, so a second run costs almost nothing. A set already full at S is only rechecked every few days, since all that can change there is its score.

Each sync also saves every set's lineup to your account, which is what puts them on futgenie.gg: see Grade with your phone.

The Overview

Overview brings together what FUTGenie remembers about every set, so it is an estimate from your last look at each one. It never searches EA by itself: Sync all is what fills it in, and opening a set brings that set up to date too.

The Gallery Overview: Gallery Score, potential tokens, Gallery Level, sets synced and the Goal

Your Gallery

Four numbers across the top:

  • Gallery Score: the total of your sets' scores. It is what raises your Gallery Level. A + after it means a big set was counted from part of its players, so the real score can only be higher.
  • Potential tokens: the tokens the grades your collected cards reach would pay, out of everything the sets pay in total. Grades pay on top of each other, so a set at B counts the tokens for D, C and B. These are tokens you can earn by grading the sets in game, not tokens already in your account: Ready to grade in game lists what is waiting. Tokens from Gallery Level milestones are not counted.
  • Level: your Gallery Level from your Gallery Score, and how much more score the next level needs.
  • Sets synced: how many sets FUTGenie has a reading for, out of all of them.

Until every set is synced, the note under the heading says how many the numbers come from, for example Estimated from the 40 of 128 sets you have synced. Sync all to count the rest.

Goal

Pick a target and FUTGenie works out the cheapest known way to get there:

  • A Gallery Level: how much score you still need, and the cheapest cards that add it, with what they cost and roughly what that comes to after selling them back. See the cards opens them in Best buys, ready to buy.
  • A number of tokens (100 up to 1,500): how many you still need and the cheapest sets that pay them. See where to earn them opens Earn tokens.

The bar shows how far along you are. For a big goal the known cards may not be enough on their own, and the line says how much is left over. Sync all finds more.

The score each level needs, as far as it is known:

  • Level 2: 5,000
  • Level 3: 25,000
  • Level 4: 125,000
  • Level 5: 500,000
  • Level 6: 750,000
  • Level 7: 1,250,000
  • Level 8: 1,500,000
  • Level 9: 2,250,000
  • Level 10: 3,000,000
  • Level 11: 5,000,000
  • Level 12: 7,000,000
  • Level 13: 11,000,000
  • Level 14: 15,000,000

Level 15 and up have not been published yet.

Gallery Level rewards

The five Gallery Level milestone rewards, with the ones you have reached marked

A row across the full width shows the five milestone rewards, and marks the ones your Gallery Score has reached:

  • Level 5: Squad Foundations Corona
  • Level 10: 1 of 5 Holographic Base Hero Player Pick
  • Level 15: 1 of 5 Holographic Base Icon Player Pick
  • Level 20: 1 of 5 88+ Holographic Base Hero Player Pick
  • Level 25: 1 of 5 92+ Holographic Base Icon Player Pick

Cheapest next tokens, Closest to complete and S possible now

Cheapest next tokens, Closest to complete and S possible now on the Overview

Three lists side by side, stacked on narrower screens. Tapping any row opens that set.

  • Cheapest next tokens: the cheapest lineup to each set's next grade that pays tokens, with the best value per token at the top. A row reads like B grade, +8 tokens, buying 9, with the cost in coins beside it. Tapping it opens the set with that lineup already selected, so you can check it and buy. Prices are the ones from your last sync, or the last time you opened the set.
  • Closest to complete: the sets with the most slots filled from players you have collected, fullest first, with how many more each one needs and its count, such as 13 / 15. Sets that are already full are left out.
  • S possible now: sets where S can be reached with the players out right now, and you are not there yet. Each row shows your score against what S needs, such as 2,231 of 6,600 for S. Sets where S has become possible in the last week are marked New and listed first.

Ready to grade in game

Ready to grade in game: sets your cards take past the grade you marked, with the Grade them with your phone link

The Gallery is graded in the game, not the web app, so this list is the bridge between the two. It shows every set your collected cards take past the grade you have marked as graded in game: the grade now ready, the tokens grading it pays, and on the right the Gallery Score it adds.

Sort it by Most tokens, Best grade or Most score. Under the list, Grade them with your phone opens all your lineups on futgenie.gg.

The list works from the grades you mark. A set you have never marked counts as not graded, so the first time you look, everything your cards reach will be on it. Mark each set as you grade it, here or on the website, and the list stays exactly what is left to do: see Marking a set as graded.

Earn tokens

Earn tokens is the token planner: what each set's next grades would cost you in cards to buy, cheapest tokens first.

Earn tokens: each set's paying grades with their tokens, cards to buy and cost

Every set gets a row of grades. Each grade shows the tokens it adds and the cards and coins it takes, such as +13 tokens, 9 cards, 4.6k. A grade the set has already reached says Reached, one that pays nothing says No tokens, and one that cannot be reached with the players out right now says Not possible yet. The cheapest grade per token on each set is outlined.

Tap a grade and the set opens with the cheapest cards for it already selected. Sort by Cheapest tokens first or Most tokens.

Best buys

Every card you own counts in the Gallery for good, so the cheapest way to raise your Gallery Score is to buy cards, let them count and sell them straight back. Best buys finds the cards worth the most for your coins.

Best buys: single cards ranked by Gallery points for their price, with the sets each one counts for

Each card shows:

  • the Gallery points it adds, across every set it counts for
  • Counts for: the sets it lands in and what it adds to each
  • Buy for: its price, and Real cost, roughly what it costs you after selling it back
  • Best value on the cards that give the most points per coin

Sort by Most points per coin or Most points.

Planning a budget

Tell it How many coins can you spend? (pick 10k, 50k, 100k, 250k or 1m, or type your own) and tap Pick best for budget. FUTGenie fills your plan with the best set of cards for that budget, worked out together rather than one at a time, so two cards that fight over the same slot are not both picked. You can also Add cards one by one.

The plan bar: cards in your plan, Gallery points, coins to buy them and real cost after selling

The bar at the bottom totals your plan: the cards, the Gallery points they add, the coins to buy them, and the real cost after selling them back. Buy N hands the plan to the buyer, where you can choose to list each card again straight away. See Buying what you are missing.

Best sets

Best sets turns it around: for each set, the cheapest few cards that add the most to its score.

Best sets: each set's cheapest few cards that add the most to its score

Each row reads like Buy 3 cards for 6.5k, +5.7k points. See the cards puts those cards in your plan on Best buys. Sort by Most points per coin or Most points.

The set grid

Each category tab lists its sets as tiles.

The Rarities sets with their artwork, grades and badges

Each tile tells you:

  • How many slots the set has, or how many you have filled once FUTGenie has looked at it.
  • The score those collected cards are worth, bonus tags included.
  • The grade the set currently sits at, lit up in the D-C-B-A-S ladder. The other grades fade back, so a glance across the grid finds the sets you have made progress in.
  • Which grades are out of reach. A grade with a dashed outline cannot be reached with the players that exist right now, however many coins you spend.
  • Up to how many tokens the set pays in total.

Club and league sets show their badge. Rarity sets show their own artwork.

A set with every slot filled gets a tick. Badges call out the rest:

  • C ready to grade (or whichever grade): your cards take the set past the grade you marked in game.
  • Graded S (or whichever grade): the grade you marked it as in game.
  • S possible: S can be reached with the players out right now and you are not there yet. It reads S possible (new) when S only became possible in the last week.

Above the tiles you can Search sets, tick Hide finished or Tokens left only, and change the order: Default order, Closest to full, Highest score or Most tokens left.

Inside a set

Tap a set to see its players.

A FUT Gallery set with its players, their Item Scores and prices, and the set's panel

Cards you have collected show as normal cards. Cards you have not show as concepts and are dimmed, so the ones you still need are obvious. Above each card is its Item Score, which is what the card contributes to the set. Below it is the price and the FUTGenie grade, the same numbers you see everywhere else in the extension.

Use the All / Missing / Collected filters to narrow it down.

The lower half of the set panel: Cheapest way to, the grade marked in game, the phone link and the First Owner line

The panel on the right is the set's summary:

  • the grade it is at, as a diamond
  • the total score behind it, split into the cards' base score and the bonus on top. Tap the split to see the bonus tags paying into the set.
  • a progress bar to the next grade, with how many points that needs
  • the best grade possible right now, so you know before buying whether the next grade is even there to reach
  • what the current grade pays
  • Cheapest way to: see below
  • In game: the grade you have marked the set as in game. See Marking a set as graded.
  • Grade it with your phone: this set's lineup on futgenie.gg
  • First Owner: how First Owner is counted. See First Owner.

The best possible grade is worked out from the players that exist and their scores, and it moves as new cards come out. It is a market view: untradeable cards in your own club can take a set past it, and if yours already has, the line is left off rather than telling you something you have already beaten.

The set opens on what you already own, which is the honest starting position. Tapping cards adds or removes them so you can model a set before spending anything, and collected cards can be deselected too if you want to build one from scratch.

You cannot select more cards than the set holds. A set of 20 counts its best 20 and no more, so the panel refuses the twenty-first rather than quietly discounting it.

Bonus tags

On top of each card's Item Score, a set earns percentage bonuses from tags: players from the same nation, club or league, or from lots of different ones; bronze, silver or gold cards; goalkeepers, defenders, midfielders or attackers; Holographic, Icon, Hero and TOTW cards; 5-star weak foot or skill moves; several versions of the same player; and First Owner.

Each tag has three tiers. The more cards that match, the bigger the percentage, and it is a percentage of the matching cards' scores, not the whole set's. Only the ten biggest tags count, so a tag past the tenth shows crossed out in the breakdown. Where a tag can be met by several different groups (the same nation, say), the biggest group is the one that pays.

FUTGenie searches the lineups that pay the most once tags are counted, not just the highest-scoring cards, so the set it picks for you is the one that scores best in game.

First Owner

First Owner is EA's biggest bonus, up to +500%, and it goes to cards you packed yourself. EA does not say which of your cards those are, so FUTGenie keeps track of them for you.

Collected Heroes, with the First Owner mark on the cards known to be first-owned

  • Found automatically. When FUTGenie sees a card in your club with you as its only owner, it marks that card First Owner. The mark stays even after you sell it, just as EA's does: once you have packed a card, it counts as First Owner for good. Check club reads your whole club for them.
  • Marked by you. Every collected card in a set has a small First Owner mark next to its score. Gold means it counts. Tap it to mark a card yourself, or to unmark one FUTGenie got wrong.
  • Per EA account. If you play on more than one EA account, each one keeps its own marks.
  • Never for bought cards. A card you buy is never First Owner, and one bought through FUTGenie is never counted as one.

First Owner: Use marks or Assume %

The First Owner line at the bottom of a set's panel says how it is counted. Tap Change to switch between:

  • Use marks (the default): First Owner counts on the cards marked with its icon.
  • Assume %: First Owner counts on a share of your collected cards, in steps of 10%, as a what-if. Useful before your marks are complete. The bonus list marks it (assumed).

Everything follows the choice: the grade, the progress bar, the Select buttons, the Overview and the planners. The best possible grade on the panel always assumes no First Owner, and says so, because it is about what the market can give you.

Cheapest way to a grade

Under Cheapest way to there is a button for each grade, D to S. Tap one and FUTGenie selects the cheapest cards that get the set to that grade, bonus tags included.

Collected cards count as free, because they already count towards the set. Everything else comes from the cards you can actually buy. A card with no price is never treated as free: no price means either nobody is listing one, or it comes from an SBC, objective or season pass and cannot be bought at all, so those are left out.

A set needs every slot filled to earn a grade, so the plan always fills all of them, and a set with empty slots is never graded. It aims for the grade you picked rather than past it, because coins spent beyond the grade pay nothing extra.

Grades the set cannot reach right now, even buying the best cards on the market, are greyed out. That counts your own collected cards too, untradeables included, so it can offer a grade the market alone cannot reach. D is usually the cheapest possible full set, and often free from the cards you already own.

The Cost row then tells you what the plan on screen actually costs. For the biggest league and rarity sets, which load in pages, the plan only uses the cards loaded so far.

Grading in game

Sets are graded in the game, on console or PC, not in the web app. FUTGenie's job is to tell you which lineup to put in and to remember what you have graded.

Marking a set as graded

Once you have graded a set in game, mark it: under In game on the set's panel, tap the grade you graded it at. Tap it again to clear the mark.

Marks are what keep Ready to grade in game honest. When your cards later take a set past its mark, it shows up there again with the tokens the new grade pays. Marks are saved to your account, so they follow you between computers and show on the website.

Grade with your phone

The easiest way to grade is with your phone beside the console. Grade it with your phone on a set's panel, or Grade them with your phone under Ready to grade, opens your lineups on futgenie.gg.

Your Gallery lineups on futgenie.gg, with each set's crest, the grade it reaches and the Graded in game buttons

Each set there shows its crest, the grade the lineup reaches, how many tokens grading it pays, and the exact cards to put in, with their Item Scores. Filter by Ready to grade, Needs cards or Graded, or search for a set.

  • Tap a card once you have placed it in game. It dims, so you can see what is left. Your ticks stay on your phone.
  • Graded in game: D C B A S: tap the grade once the set is graded, and the mark reaches the extension next time it opens the Gallery. Tap it again to clear it.

The lineups are the ones FUTGenie saved on your last sync, or when you last opened each set, for every EA account you use.

Buying what you are missing

Buy N missing in a set, and Buy N on the Best buys plan bar, hand the plan to the same buy-all engine the squad builder uses: it owns the price cap, the budget and EA's rate limits.

Buy All Concept, with each player in the set named

Set how far above market price you are willing to go, then start. Each player is named with its own status line so you can see exactly which card is stuck or unavailable. When it finishes, the cards it bought are marked collected straight away and the set updates. Cards bought this way are never counted as First Owner.

Buying goes through the usual transfer market confirmation first. A tap on a planning screen is never treated as consent to spend coins.

What happens after buying

The buy dialog has an After buying choice:

  • Keep in club: each card goes to your club. This is the default.
  • Send to Transfer List: each card goes to your Transfer List unlisted, ready for you to list when you like.
  • List on market: each card goes straight back on the transfer market.

Whichever you pick, the card has already counted as collected the moment it was bought.

With List on market, you also choose:

  • Price based on: What I paid or Market price.
  • Adjust: from -20% to +20%. What I paid at 0% lists each card for exactly what it cost, the cheapest way to collect a set. Go above to try for a profit, or below to sell faster.
  • Duration: how long each listing runs.

The dialog shows the estimated profit after tax for the whole plan, green for a profit and red for a loss, worked out as if each card costs its market price. Remember EA keeps 5% of every sale, so +5% on what you paid only just breaks even.

Prices go onto EA's price steps: rounded up when you pick a percentage, so the rounding adds to your margin rather than eating it, and down at plain market price, so the card lists at or under the market. Each player's status line shows the price it was listed at and the profit after tax.

A few details:

  • There is a short pause after each purchase before the card is moved or listed, on top of the usual gap between players, so a run does not hammer EA's servers.
  • If a card cannot be listed, it is moved to your Transfer List so relisting it is one tap, and its status line says so. The dialog stays open when this happens so you can see which one.
  • If your Transfer List is full, that card goes to your club instead of getting stuck in Unassigned.
  • A card with no market price is priced from what you paid instead, and its status line says so.

Your choices are remembered for next time.

Sniping a card yourself

Buy missing pays close to market price. If you would rather snipe cards for less, every missing card in a set has a small magnifier button in its corner.

Tap it and EA's own Search the Transfer Market screen opens for that card, with the player and rarity already filled in and Max Buy Now set to its market price, so you can search or snipe straight away. You can change any of it, including the player.

Come back to the Gallery when you are done and it checks that card again, so anything you bought shows as collected and joins your plan. It returns you to the same spot in the set, too.

The Gallery outside the Gallery

You do not have to be in the Gallery to use any of this.

What a card adds to your Gallery

When you look at a card on the transfer market, or a player in a Player Pick, its details show what it would add to your Gallery: +27.9k Gallery means buying it raises your Gallery Score by that much across the sets you have synced. Hover over the chip to see the split by set.

A card's details showing +27.9k Gallery

The chip only shows when the card adds score. A card you already own or have collected shows nothing, and so does one that cannot improve its sets because their lineups are already stronger. Holographic cards count towards the Holographics set as well as their club, league and rarity. In a Player Pick the card is counted as First Owner, because you pack it.

Spotting collected cards on the transfer market

Any transfer market row whose card is already in your Gallery carries a small COLLECTED tick.

A transfer market row marked COLLECTED

Most listings are cards you have never had, so the tick marks the exception: the row where buying adds nothing to a set you are working on.

A card you have only just bought can take a moment to show its tick in your own Transfer List or Unassigned. It is already collected; the web app just catches up the next time it refreshes the list.

Hall of FUT players

The Hall of FUT players you unlock with Gallery Tokens are untradeable, so they have no market price. Wherever FUTGenie shows a price for one, it shows its Gallery Token cost instead, with the token icon.

Things worth knowing

  • Bonus tags follow fut.gg's rules. EA does not publish how tags are scored. FUTGenie's maths reproduces fut.gg's own set calculations exactly and is checked against them every night, so a change on their side shows up quickly.
  • First Owner is only as good as your marks. FUTGenie finds First Owner on the cards it sees in your club, and you can mark the rest. A card you packed and sold before FUTGenie ever saw it cannot be found automatically, so the in-game total can read higher than FUTGenie's until you mark it.
  • Large sets are read in pages. A club's squad arrives in one go, but a league or rarity set runs to hundreds of cards and EA hands them over 91 at a time. FUTGenie reads up to ten pages, and a count taken from part of a pool is shown as "7+ / 30" rather than "7 / 30", because it can only be an understatement.
  • Holographics are cosmetic cards rather than a rarity, and EA has no way to search for them, so that set is filled from FUTGenie's own graded card catalogue, loads in batches and is synced by opening it rather than by Sync all.
  • New cards update your sets as they are seen. Cards that arrive in your club are added to your sets straight away. Cards quick sold or used in SBCs outside the web app only show up after a Sync all.
FUT Gallery in FC 27: Track Every Set, Earn Tokens and Grade on Your Phone | FUTGenie